Additional companies, such as Budcat Creations and Vicarious Visions, have assisted in the adaptation of the games for other systems. Activision brought Neversoft (primarily known for their Tony Hawk series of skateboarding games) on board for future development duties. Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero. The series became extremely successful, leading to the acquisition of RedOctane by Activision in 2007. The first game in the series was made on a budget of US$1 million. It enlisted Harmonix, which had previously developed several music video games, for development assistance. In 2005, RedOctane, a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on its experience creating hardware for Konami's Guitar Freaks arcade game. Later titles in the series feature support for downloadable content in the form of new songs. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. Guitar Hero is a series of music rhythm game video games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass, and rhythm guitar across numerous songs. ![]() And the game also supports USB microphones for those shredders who also aspire to sing.PlayStation 2, Xbox 360, PlayStation 3, Wii, Microsoft Windows, Mac OS X, Arcade, Nintendo DS, Mobile phone, PlayStation 4, Wii U, Xbox One, iOS Other guitar features include the return of the whammy bar, a tilt sensor to activate Hero Powers, and a special button to access GHTV at a moment's notice. The new guitar controller features six buttons split into two rows of three, with the lower difficulty levels making use of only a single row. Guitar Hero Live uses a classic note highway system, with gamers flicking the strum bar and pressing buttons to match the scrolling notes. ![]() ![]() The Star Power feature from earlier Guitar Hero games has been replaced by new Hero Powers that help players earn higher scores. The GHTV mode also let multiplayer fans compete in local or online contests, and gamers earn in-game currency to unlock more songs and acquire items. The new GHTV mode offers a continuous broadcast of music videos on several different channels, and it offers more than 100 songs from artists as varied as Bruno Mars, Bob Dylan, and Skrillex. The single-player career mode finds gamers taking the stage as the lead guitarist of various fictional bands, performing in small venues, giant arenas, and eventually in the fictional festivals Rock the Block and SoundDial. Other new features include a reimagined single-player career mode, a multiplayer mode designed resemble a music television station, and a new six-button guitar controller. Developer FreeStyleGames handled the reboot, and they bring a variety of new features to the series, most notably a new broadcast presentation designed to simulate the feeling of truly being on stage by using full-motion video of real bandmates and real fans reacting to the performance. After five years in video-game rehab, Activision's iconic rhythm action franchise returns to the stage in Guitar Hero Live.
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